#Autodesk 3ds Max 2022 Quick Start



In this short introductory course, I cover the basics of the 3ds Max interface and core concepts.

What you will learn

Introduction of 3ds max 2022

Modeling

Materials & Lighting

Camera & Animation

Description

Course Details

Autodesk 3ds Max is a popular and powerful tool used by game developers, visual effects artists, and graphic designers for 3D modeling, animation, and rendering. In this short introductory course, I cover the basics of the 3ds Max interface and core concepts. I show you how to get around in the program and start modeling, shading, lighting, animating, and rendering. I go over the interface, creating and transforming objects, applying physically based materials, projecting UVW map coordinates, and more.

It’s an accelerated introductory course to familiarize you with the core concepts of this deep and powerful program. In a little over an hour I’ll get you up to speed on the 3ds Max user interface and preferences, modeling methods, materials and mapping and simple key frame animation. If you’re new to 3D, this course is a friendly introduction to a world that might feel intimidating at first. If you’re an experienced 3D artist, this course may be all you need to get started. Whether you’re new to 3D or simply new to 3ds Max, this course provides a firm foundation in a short amount of time.

Let’s begin learning the basics in 3ds Max 2022 Quick Start.

Learning objectives

  • Getting familiar with the interface
  • Creating and transforming objects
  • Modeling with the Modifier Stack
  • Spline-based modeling
  • Applying physically-based materials
  • Projecting UVW map coordinates
  • Illuminating the scene with photometric lights
  • Creating a camera and framing a shot
  • Keyframe animation
  • Rendering an image sequence
English
language

Content

Introduction
Quick start in 3ds Max 2022
Using the exercise files
First Steps
Setting preferences
Creating and transforming objects
Viewport navigation
Modeling
Parametric modeling with the modifier stack
Curve modeling with shapes and splines
Polygon mesh modeling with Editable Poly
Materials And Lighting
Exploring the Slate Material Editor
Mapping UVW coordinates
Creating photometric lights
Camera And Animation
Creating a physical camera
Animating with Auto Key and Set Key
Editing function curves in the Curve Editor
Rendering an image sequence
Conclusion
Next Steps

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